In a game about parkours, the sound of touching materials is more than a gimmick Thought about on · Posted on 06/05/202206/05/2022
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How unfortunate design choices downgrade the heroine to a henchman on rails Thought about on · Posted on 05/11/202206/10/2022
Its audio-visual courage makes Hellblade a shockingly explicit testimony of mental illness Thought about on · Posted on 04/28/202205/01/2022
Why its flawed sign posting undermines the game’s risk-reward mechanics Thought about on · Posted on 04/20/202204/30/2022
How focus in design makes Wolfenstein Young Blood a better game than it should be Thought about on · Posted on 09/03/202104/24/2022