Sometimes the backdrop wields enough magic to enchant the rest of the experience Thought about on · Posted on 02/11/202302/21/2023
When poor mission design and flawed balancing shatter the power fantasy Thought about on · Posted on 01/12/202302/21/2023
In a game about parkours, the sound of materials is more than a gimmick Thought about on · Posted on 06/05/202202/20/2023
Putting the end of the journey into its player’s hands prioritizes respect over control Thought about on · Posted on 06/04/202206/04/2022
How unfortunate design choices downgrade the heroine to a henchman on rails Thought about on · Posted on 05/11/202206/10/2022
Its audio-visual courage makes Hellblade a shockingly explicit testimony of mental illness Thought about on · Posted on 04/28/202205/01/2022
Why its flawed sign posting undermines the game’s risk-reward mechanics Thought about on · Posted on 04/20/202204/30/2022
How focus in design makes Wolfenstein Young Blood a better game than it should be Thought about on · Posted on 09/03/202104/24/2022