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Tying difficulty levels to the player’s progress is a strange choice for the most flexible Diablo game ever made
Thought about on · Posted on 06/15/202306/28/2023
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The odd dichotomy between real-world-morality and games pretending that theft is socially acceptable
Thought about on · Posted on 04/21/202306/19/2023
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Sometimes the backdrop wields enough magic to enchant the rest of the experience
Thought about on · Posted on 02/11/202306/30/2023
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When poor mission design and flawed balancing shatter the power fantasy
Thought about on · Posted on 01/12/202306/30/2023
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In a game about parkours, the sound of materials is more than a gimmick
Thought about on · Posted on 06/05/202202/20/2023
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Putting the end of the journey into its player’s hands prioritizes respect over control
Thought about on · Posted on 06/04/202206/04/2022
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How unfortunate design choices downgrade the heroine to a henchman on rails
Thought about on · Posted on 05/11/202206/10/2022
warum hellblade eine gute darstellung von geisteskrankheiten ist
Its audio-visual courage makes Hellblade a shockingly explicit testimony of mental illness
Thought about on · Posted on 04/28/202205/01/2022
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How embracing playing styles makes Elden Ring more accessable than difficulty settings could ever dream of
Thought about on · Posted on 04/24/202204/25/2022
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How games struggle to connect with depressed players
Thought about on · Posted on 04/23/202205/16/2022

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