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In a game about parkours, the sound of touching materials is more than a gimmick
Thought about on · Posted on 06/05/202206/05/2022
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Putting the end of the journey into its player’s hands prioritizes respect over control
Thought about on · Posted on 06/04/202206/04/2022
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How unfortunate design choices downgrade the heroine to a henchman on rails
Thought about on · Posted on 05/11/202206/10/2022
warum hellblade eine gute darstellung von geisteskrankheiten ist
Its audio-visual courage makes Hellblade a shockingly explicit testimony of mental illness
Thought about on · Posted on 04/28/202205/01/2022
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How embracing playing styles makes Elden Ring more accessable than difficulty settings could ever dream of
Thought about on · Posted on 04/24/202204/25/2022
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How games struggle to connect with depressed players
Thought about on · Posted on 04/23/202205/16/2022
Ironically its non-stop bombardment with things to shoot is what keeps players from realizing how stupid everything is
Thought about on · Posted on 04/21/202204/30/2022
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Why its flawed sign posting undermines the game’s risk-reward mechanics
Thought about on · Posted on 04/20/202204/30/2022
Despite their clunkiness the settlements in Fallout 4 were its most brilliant feature
Thought about on · Posted on 12/20/202104/23/2022
How it’s distrust in the player’s curiosity lets one of the decade’s most intriguing open worlds fall short of potential
Thought about on · Posted on 12/19/202104/23/2022

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